![]() ![]() Info | ModelManager setting path to C:/ProgramData/Topaz Labs LLC/Topaz Photo AI/models Info | Changing models directory to: “C:/ProgramData/Topaz Labs LLC/Topaz Photo AI/models” from “” Info | Model Dir: “C:/ProgramData/Topaz Labs LLC/Topaz Photo AI/models” Warn | Invalid QML element name “TImageSettings” value type names should begin with a lowercase letter Info | No valid files passed, not running as external editor mode. Info | Parent process ID: 9060 “explorer” “” Info | Running from known non-editor, not setting external editor mode “explorer” Info | Log directory: “C:/ProgramData/Topaz Labs LLC/Topaz Photo AI/Logs” I have an NVIDIA Geforce RTX 2060 graphics card in my laptop running Windows 11. I didn’t have this issue before the upgrade. It looks as it’s when denoising the picture. Application crashes unexpectedly while processing the image. Tried adding the first picture for processing (jpeg format from Nikon Z5). Look at StarField, Baldurs Gate 3 both delayed releases because they knew releasing earlier would be buggy vs No Mans Sky and Cyberpunk and FO76 which took years of free update patches to regain the audience they should have kept on release.Have just upgraded to v 1.4. fast sprinting does not mean skipping internal testing, because it only delays external feedback when external users skip a sprint because it is unstable.Įven the videogame industry is starting to realize that holding release for more testing is better. Even 2wks would be tight for internal and is inadequate for external betas. At the very least there should be a version every quarter that is considered “solid” and marked as such so that those of us not interested in being unpaid testers know what to download and can ignore everything else.įor sure a 1wk patch sprint is inadequate for testing. I’d rather have half the releases with far fewer issues than what we’re getting now. ![]() ![]() I agree with the sentiment of this post and others in this thread of a similar nature. ![]()
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